Advances in Economics, Management and Political Sciences

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Proceedings of the 2nd International Conference on Financial Technology and Business Analysis

Series Vol. 69 , 08 January 2024


Open Access | Article

Promotion by KOL and Acquaintances in Differentiated Products: By the Case of Nintendo Switch

Xitian Kang * 1
1 School of Foreign Languages, Zhejiang Sci-Tech University, Hangzhou, Zhejiang Province, China, 310000

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 69, 129-133
Published 08 January 2024. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Xitian Kang. Promotion by KOL and Acquaintances in Differentiated Products: By the Case of Nintendo Switch. AEMPS (2024) Vol. 69: 129-133. DOI: 10.54254/2754-1169/69/20231322.

Abstract

Nintendo, founded in 1889, is a Japanese company mainly engaged in the development of electronic game hardware and software and is the pioneer of the modern electronic game industry. Nintendo Corporation is headquartered in Kyoto City, Japan. Nintendo has sold more than 2 billion copies of its software worldwide, created some of the most famous characters in the history of gaming, such as Mario, and created some of the most classic games in the history of gaming, such as The Legend of Zelda.According to Pu Yamauchi, the head of the game department, it is known that Nintendo strives to be a paradise for game artists. Nintendo believes that people who develop great games should be artists, not technicians, and therefore should be given enough freedom. That's why the Switch is so innovative today. This paper mainly focuses on the analysis of Nintendo's customer characteristics and product characteristics and puts forward corresponding marketing strategies and cures.

Keywords

Nintendo, differentiated products, innovation, marketing

References

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2. Xu Xinyi,Wu Kezhong. Nintendo's growth code: old IP revitalized. China Business News[N].2023-08-14

3. Wei Ran. Sales continue to grow, Nintendo performs strongly. International Publishing Weekly[N].2022-08-08

4. Zhou Zhengyuan. Analysis of Nintendo's Corporate Environment and Strategy in Japan. Modern Enterprise[J].2021-06-30

5. Chen Yuan. Research on Word-of-Mouth Marketing Based on 5T Theory--Taking Nintendo Brand as an Example. Communication Power Research[J].2020-07-15

6. Wang Houpin. Nintendo's "Making Happiness" to the End. Modern Workgroup[J].2022-03-10

7. Sun Xingzhi. Nintendo: the unrepeatable gaming experience is the reason why players are willing to pay for it. First Financial Daily [N].2021-07-30

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 2nd International Conference on Financial Technology and Business Analysis
ISBN (Print)
978-1-83558-269-5
ISBN (Online)
978-1-83558-270-1
Published Date
08 January 2024
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
10.54254/2754-1169/69/20231322
Copyright
08 January 2024
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated