Advances in Economics, Management and Political Sciences

- The Open Access Proceedings Series for Conferences


Advances in Economics, Management and Political Sciences

Series Vol. 2 , 22 March 2023


Open Access | Article

How Mobile Games Keep You Charging Money?

Xiangmin Zeng * 1
1 NO.3 High school

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 2, 59-67
Published 22 March 2023. © 22 March 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Xiangmin Zeng. How Mobile Games Keep You Charging Money?. AEMPS (2023) Vol. 2: 59-67. DOI: 10.54254/2754-1169/2/2023020.

Abstract

In recent years, China's game industry has experienced rapid development and with the support of relevant policies, the popularity and usage of games have increased year by year, so we need to understand how game developers operate behind the rapid growth of the game industry to make games No matter what the age group is, there will always be suitable games to make players of different ages enjoy the pleasure brought by virtual games and spend a lot of time and money on games no matter how old or young they are. , and have a deep understanding of the methods that game developers will use to obtain the identity that players are so addicted to that they can forget the real life they are in, and it is more likely that they will forget the study, work and life of real life. Know how game operators use players' mental state while playing games and meet the needs of players as much as possible, and then increase the supply of this demand in the game. Well, in the rapidly growing game industry, it must be a double-edged sword. There are advantages and disadvantages, so we need to gradually analyse what impact it will bring to people, so that people have a clear understanding of this, and in the future How the government needs to better manage and control, give full play to its advantages, and minimize the impact of its disadvantages, instead of directly prohibiting the development of this industry.

Keywords

Game Addiction, Game Policy and Regulation, Gaming Behaviors, Game Monetization Strategies, Player Psychology

References

1. Lufkin, B. (2022) How online gaming has become a Social Lifeline, BBC Worklife. BBC. Available at: https://www.bbc.co.uk/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline

2. Markle, T., & Kennedy, B. (2021, November 23). In-game purchases: How video games turn players into payers – Digital Media Education. Digital Media Treatment & Education Center. Retrieved January 23, 2023, from https://digitalmediatreatment.com/in-game-purchases/

3. Zippia. (2023). What is a game operator? Definition, career, and Overview. Available at: https://www.zippia.com/game-operator-jobs/

4. Mullich, D. (Dec 13, 2022) How do game developers make money? LinkedIn. Available at: https://www.linkedin.com/pulse/how-do-game-developers-make-money-david-mullich/

5. Taylor & Francis. (2014, October 6). Gaming vs. reading: Do they benefit teenagers with cognition or school performance?. ScienceDaily. Retrieved May 2, 2023 from www.sciencedaily.com/releases/2014/10/141006094456.htm

6. Carpenter, N. (Feb 23, 2021). Illinois rep. wants to ban 'all violent video games' to curb violence. Polygon. Available at: https://www.polygon.com/2021/2/23/22297837/illinois-house-rep-evans-ban-violent-video-games

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
ISBN (Print)
ISBN (Online)
Published Date
22 March 2023
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
10.54254/2754-1169/2/2023020
Copyright
22 March 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated