Advances in Economics, Management and Political Sciences

- The Open Access Proceedings Series for Conferences


Proceedings of the 2nd International Conference on Financial Technology and Business Analysis

Series Vol. 58 , 20 November 2023


Open Access | Article

Identifying the Science and Art of Interactive Experiences

Honghao Li * 1
1 MartinLuther High School

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 58, 96-101
Published 20 November 2023. © 20 November 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Honghao Li. Identifying the Science and Art of Interactive Experiences. AEMPS (2023) Vol. 58: 96-101.

Abstract

In game design, player engagement and game attractiveness are important components that influence player interaction and interest. This study examines player interaction with different game design aspects, including different races, difficulty levels, novice tutorials, and character design. A mixed-methods research approach was employed, combining qualitative and quantitative methods. A literature review was conducted to gather existing knowledge and insights. Expert interviews, surveys, and user testing sessions were also shown to collect data. The research findings indicate that allowing players to customize characters of different races enhances player immersion and immersiveness. In addition, multiple difficulty levels tailored to player preferences increase player satisfaction and motivation towards the game. And engaging character design, including unique traits and visually appealing aesthetics, can enhances player enjoyment and emotional connection. The research also emphasized the importance of player-centric design in game development. Developers can create immersive experiences that foster player engagement and enjoyment by incorporating these design elements such as player preferences, motivations, and engagement factors into games.

Keywords

game design, player interaction, different races, difficulty levels, character design

References

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2. Hamari, J., Shernoff, D. J., Rowe, E. A., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170–179. https://doi.org/10.1016/j.chb.2015.07.045

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 2nd International Conference on Financial Technology and Business Analysis
ISBN (Print)
978-1-83558-207-7
ISBN (Online)
978-1-83558-208-4
Published Date
20 November 2023
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
Copyright
20 November 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated