Advances in Economics, Management and Political Sciences

- The Open Access Proceedings Series for Conferences


Proceedings of the 2nd International Conference on Financial Technology and Business Analysis

Series Vol. 54 , 01 December 2023


Open Access | Article

Research on Community Marketing of Online Games under the SICAS Model --Taking the Genshin Impact as an Example

Xingyi Yao * 1
1 Wuhan Textile University

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 54, 49-56
Published 01 December 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Xingyi Yao. Research on Community Marketing of Online Games under the SICAS Model --Taking the Genshin Impact as an Example. AEMPS (2023) Vol. 54: 49-56. DOI: 10.54254/2754-1169/54/20230876.

Abstract

In recent years, the number of online game players has grown rapidly, the number of game brands has exploded, players have a wide range of choices, and the motivation to consume has become complicated from a single recreational pastime with strong social interaction. Unidirectional game brand promotion has already impressed consumers, and the community-based marketing model has been favoured by many game brands. It is necessary to explore more effective community marketing methods for game players for the development of game products. In view of this, this paper takes the typical representative of Genshin impact as an example and analyses the community marketing of Genshin impact based on the SICAS model applicable in the digital era. The author analyses the operation of the official and player-built communities of Genshin impact, and summarizes the advantageous features of its community marketing and the serious problems it faces. The study concludes that in the era of Internet social media, game communities need to satisfy the three characteristics of diversified content, rewarded discussion and strong interaction. The study also emphasises the official guidance rather than interference, so as to enhance the influence of community communication and the consumption desire of community users.

Keywords

SICAS model, online gaming community, community marketing, Genshin impact

References

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 2nd International Conference on Financial Technology and Business Analysis
ISBN (Print)
978-1-83558-155-1
ISBN (Online)
978-1-83558-156-8
Published Date
01 December 2023
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
10.54254/2754-1169/54/20230876
Copyright
01 December 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated