Advances in Economics, Management and Political Sciences

- The Open Access Proceedings Series for Conferences


Proceedings of the 2nd International Conference on Business and Policy Studies

Series Vol. 9 , 13 September 2023


Open Access | Article

Nintendo’s Development Status and Prospects in the Chinese Market

Zixi Gong * 1
1 Hanyang university

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 9, 32-37
Published 13 September 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Zixi Gong. Nintendo’s Development Status and Prospects in the Chinese Market. AEMPS (2023) Vol. 9: 32-37. DOI: 10.54254/2754-1169/9/20230346.

Abstract

The video game industry has been a rapidly developing industry in recent years and has great market influence. This article starts with an analysis of the problems and difficulties that Nintendo has encountered in the Chinese market environment with rapid economic and technological development, based on consumer feedback, media reports, the company’s direction, and the company’s economic changes during the COVID-19 period. According to the survey, the author will analyze the advantages and disadvantages of Nintendo in the Chinese market and the future development prospects, and finally come to the conclusion that Nintendo has great development potential in the Chinese market and consumers can also buy the company’s products with confidence.

Keywords

Nintendo, Chinese market, switch, COVID-19, Nintendo vs competitors

References

1. Laurie Takeda. “The History of Nintendo: the Company, Consoles And Games” ART 108: Introduction to Games Studies. (2020).

2. Steven Ly. “The Social Problems and Benefits of Video Games” ART 108: Introduction to Games Studies. (2022).

3. Derek Kwok. “Gamerz” ART 108: Introduction to Games Studies. (2022).

4. Le, H. T. N.Nintendo vs. its competitors in marketing efforts: from the point of view of customers. (2018).

5. Zheng, C. Research on the Causes of Nintendo Switch Shortage during the Covid-19 Pandemic. In 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022) (pp. 784-788). Atlantis Press. (2022, March).

6. Carlton, Thomas, “A Strategic Analysis of the Nintendo Corporation” Honors Capstone Projects and Theses. 236. (2017).

7. Master’s Degree in Languages, Economics and Institutions of Asia and North Africa Second Cycle (D.M. 270/2004). Between adaptation and glocalization: facing the challenge of a globalized consumer. A case study on the PlayStation and Nintendo’s marketing strategies.

8. Príncipe Godoy, A. M. Microsoft, Sony y Nintendo. Estrategia de consolasy venta cruzada de videojuegos. (2021).

9. Ström, P., & Ernkvist, M. Product and service interaction in the Chinese online game industry. Technology Innovation Management Review, 4(5). (2014).

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 2nd International Conference on Business and Policy Studies
ISBN (Print)
978-1-915371-45-4
ISBN (Online)
978-1-915371-46-1
Published Date
13 September 2023
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
10.54254/2754-1169/9/20230346
Copyright
13 September 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated