Advances in Economics, Management and Political Sciences

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Proceedings of the 2nd International Conference on Financial Technology and Business Analysis

Series Vol. 50 , 01 December 2023


Open Access | Article

Analysis of Microsoft’s Motivation to Acquire Activision Blizzard

Xiaotian Zhang * 1
1 Alliance Manchester Business School, University of Manchester, Booth Street West, Manchester, M15 6PB, United Kingdom

* Author to whom correspondence should be addressed.

Advances in Economics, Management and Political Sciences, Vol. 50, 1-6
Published 01 December 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Xiaotian Zhang. Analysis of Microsoft’s Motivation to Acquire Activision Blizzard. AEMPS (2023) Vol. 50: 1-6. DOI: 10.54254/2754-1169/50/20230539.

Abstract

The news of Microsoft spending huge amount of money doing acquisition of Activision Blizzard shocked many game players. It was questioned by people. Why did Microsoft choose to acquire Blizzard under the condition that Blizzard seemed going downhill with its management and was stuggled with its employee sexual harrasement scandal? Why is Blizzard still worth so much value for Microsoft? What can Blizzard bring to Microsoft and what are the risks? Is the real purpose of such a big action by Microsoft just to expand its gaming business? Is the “metaverse” mentioned in Microsoft's announcement the real mission? This article is going to use the SWOT analysis to fully analyze Blizzard's own strengths and weaknesses, and to discover what kind of opportunities and threats it can bring to Microsoft in the industry it is in, to explore the things behind the game itself, but the key to open the door of the possibility and the success of a new area.

Keywords

Microsoft, Blizzard, SWOT, clouds, Metaverse

References

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6. Buijsman, M. (2022). The Top 10 Public Game Companies Generated $126 Billion In 2021 as Subscriptions and M&A Shake Up the Market. Retrieved from newzoo.com/resources/blog/the-top-10-public-game-companies-generated-126-billion-in-2021-as-subscriptions-and-ma-shake-up-the-market.

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Data Availability

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Volume Title
Proceedings of the 2nd International Conference on Financial Technology and Business Analysis
ISBN (Print)
978-1-83558-147-6
ISBN (Online)
978-1-83558-148-3
Published Date
01 December 2023
Series
Advances in Economics, Management and Political Sciences
ISSN (Print)
2754-1169
ISSN (Online)
2754-1177
DOI
10.54254/2754-1169/50/20230539
Copyright
01 December 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated